Game menu
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This was a group project where the aim was to create a game menu that summarizes the whole story of a game. It also had to have some kind of interactable elements that weren't part of the UI itself. We went with a shimmering effect when you left-click the katanas.
In this project I was mainly responsible for the environment (mountain, grass, trees, grass, wind) and the shimmering effect.
(somehow the tree trunks for the nearest trees didn't make it into the build, but they are visible in the video)
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